PBR Character For Games

This monster tutorial series by ex-Blizzard Senior 3D Artist Marc Brunet covers how to create a stylized character in the Overwatch style with PBR textures, for a AAA game production.

You’ll learn how it was modeled in ZBrush, retopoed in Topogun, UVed in Maya, textured in Substance Painter & Photoshop and then finally rendered in Marmoset Toolbag.

This course is a whopping 16 hours of video content with commentary on all the key steps and is aimed at any artist with at least a basic  understanding of the software used.

You won’t learn this stuff in school, ready to get started?


Autodesk Maya

Marmoset Toolbag

Substance Painter

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  1. erick beebe

    What kind of feedback do I get? Can I begin at anytime? Is it a structured class, or at your own pace?

    • Brushboost

      Hey Erick! As a pro member you’d have access to this tutorial series along with all the others on the site. They are all pre-recorded videos so indeed you can begin watching anytime, at your own pace.

      As for feedback, I’d be happy to answer any question you have along the way and would love to see the results!


  2. evan

    so the pro-membership give me access for everything here a year or i still need to buy each thing by it self ??

    • Brushboost

      Hi Evan, with a pro membership you get unlimited streaming access to all the pro content on the site for as long as your are a member!

  3. Miguel Huerta

    I have a question, I saw trailer in YouTube, in this site dame has files substance painter and marmoseth?

    • Brushboost

      Hey Miguel! As it says in the trailer, all those are included indeed! 🙂


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Marc Brunet

Marc Brunet

2D/3D Artist

Recently retired from a long career @ Blizzard Entertainment, Marc is now focused on serving the art community with platforms such as Cubebrush.co and Brushboost.com while continuously pumping out tutorials for artists of all levels.

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